i posted this in the UI paper cut but i guess i’ll put here too, the top 3 object types have construct in their tooltips while others have “add”, i think they should be changed to “create” for all of them in object mode because we are neither Adding or Constructing in a general sense but creating new objects each time…and in edit mode they should be “Add” instead of “construct” since you are adding to an existing mesh.
When we get nerdy and too correct and technical. We use this “Browse {something} to be linked” in many places. Yes, you are “browsing” and it might get “linked” but that button is “Select a Light”. You click that button and very simply get a list of lights that you can select from.
Or when we concern ourselves more with the current setting of a thing versus what the thing actually is. Here I know damn-well that the current editor is Outliner. If I don’t, this is not the place to learn it. That button is “Select Editor Type” Its okay to say after, or under, what the current setting is, but the primary purpose of the tooltip should be to inform what the thing DOES.
The latter should be consistent and affirmative. It is currently inconsistent by using both “gizmos” and “outlines” whilst the preceeding box is for gizmos. It should also be worded consistently with the the gizmo toggle because they are related menus. It should also be affirmative language, not something nebulous with the usage of the word “like” whereby examples are given but no direct meaning is established.
Not exactly a tooltip, but a really bad function’s name - Sun Lamp size should note “angular size” instead of “angle”, since the latter one can be easily confused with sun’s altitude or azimuth, which are measured by the angle as well.
Personally I find it pretty important to fix this before UI freeze, @billrey