Similar to the UI Paper Cuts thread, I would like to start a thread to collect lists of bad tooltips in Blender.
Unclear tooltips is very low hanging fruit but can be super helpful to users.
Tooltips are trivial to update and improve, but it takes a long time to look through them all. I would like to ask the community to contribute lists of bad tooltips, as well as suggestions on how to improve them.
I can then easily commit tooltip changes once they are reported in here.
i posted this in the UI paper cut but i guess iâll put here too, the top 3 object types have construct in their tooltips while others have âaddâ, i think they should be changed to âcreateâ for all of them in object mode because we are neither Adding or Constructing in a general sense but creating new objects each timeâŚand in edit mode they should be âAddâ instead of âconstructâ since you are adding to an existing mesh.
When we get nerdy and too correct and technical. We use this âBrowse {something} to be linkedâ in many places. Yes, you are âbrowsingâ and it might get âlinkedâ but that button is âSelect a Lightâ. You click that button and very simply get a list of lights that you can select from.
Or when we concern ourselves more with the current setting of a thing versus what the thing actually is. Here I know damn-well that the current editor is Outliner. If I donât, this is not the place to learn it. That button is âSelect Editor Typeâ Its okay to say after, or under, what the current setting is, but the primary purpose of the tooltip should be to inform what the thing DOES.
The latter should be consistent and affirmative. It is currently inconsistent by using both âgizmosâ and âoutlinesâ whilst the preceeding box is for gizmos. It should also be worded consistently with the the gizmo toggle because they are related menus. It should also be affirmative language, not something nebulous with the usage of the word âlikeâ whereby examples are given but no direct meaning is established.