I use blender and Unity in tandem quite often, and I’m pretty sure a lot of us do the same. Although I’m very comfortable with blender’s default keymaps, it becomes a minor point of frustration when switching between Unity and blender to keep switching 3D view navigation. Functionally they’re very similar now, but with different key configurations.
Would it be a good idea for blender to have a Unity-style keymap included, to make tgis particular workflow faster? I would like to hear the community’s opinion on this. If there are enough people interested, I would even consider creating a proposal and start working on a keymap.