The meeting will be on 2024-06-18T10:00:00Z. It is open for everybody interested to join the video call (link below).
People present are referred to by first name for brevity. Others are referred to by full name.
Present: Christoph Lendenfeld, Hjalti Hjálmarsson, Rik Schutte, Pierrick Picaut, MohammadHossein Jamshidi, Nathan Vegdahl, Sybren Stüvel
Links
- Video Call. Note that there are no recordings of the meeting. This way everybody is free to say or show anything.
- A&R Module Meetings calendar for inclusion in your own calendar
- Previous & next meeting notes
- Issues & Pull Requests
- #animation-module chat channel
- Draft agenda for any upcoming meetings
Since the Last Meeting / Announcements
- Rigify:
- Will move from extension to core Blender.
- Move ‘Add → Armature’ menu into ‘Rigify’ sub-menu.
- Disabled by default, because of the extra panels it shows in the Armature properties.
Landed
Names are from the Git log. This list is limited to functional improvements & bugfixes.
Blender
- 7e9b580546f: Fix #119360: Precision issue with cycle modifier (Christoph Lendenfeld)
Technical Documentation
- 12990eb: Animation & Rigging: remove Character Animation Workshop 2022 section (Sybren A. Stüvel)
- 40366d1: Animation & Rigging: update Baklava doc (Sybren A. Stüvel)
Ongoing Work
- High Prio bugs:
- Christoph:
- Nathan:
- Nathan’s weekly report
- Working on a fix for #123105: Regression: Rigify rigs IK Heel are broken if opened in Blender 4.2. Turned out to be slightly more involved than discussed at the last module meeting.
- Also still working on the remaining bits (crumbs?) of Baklava keyframing.
- Sybren:
- Sybren’s weekly report
- More prep for workshop at/before Blender Conference.
- #123187: Anim: add ID* cache of users to Action Bindings
- #122672: show Bindings in the Action editor
- Idea that popped up during the meeting: show whether number of users of the binding is not 1.
Patches: Review & Decision Time
- #123257: it is not possible to disable the ability to select bones from the properties editor, Pablo Vazquez’s proposal:
- Add a new panel “Visibility”
- Invert the “Hide” checkbox to become “Visible”, and move it there from the “Viewport Display” panel.
- Add dynamic labels so it says “Show In: [ ] Edit Mode” when in Armature Edit mode.
- Add checkbox for “Selectable”.
- Sybren’s addition to this: rename the “Viewport Display” panel to just “Viewport”, and put those checkboxes there.
- Module agrees.
Help Needed
- Icon design for animation bindings. Can be draft, as the name “binding” is not 100% certain either.
- MohammadHossein will give it a try.
- Pierrick will take an hour to come up with some proposals.
- Sybren will prepare by copying an existing icon, so that there is space + an ID allocated for the new graphics in Blender’s source code.
- After the meeting, Sybren discussed with Julian Eisel. He suggests to only create the icon in Blender once the design is done, to reduce updates to binary blobs in Blender’s Git repository.
- Design task: #123372: Anim: Action Bindings icon
- Rik: #113927: Rigging: make default rotation mode a preference
Next Meeting
The next meeting will be on 2024-06-27T16:00:00Z. Again it will be open for everybody who’s interested. The provisionary meeting agenda will be updated before the meeting.