2023-05-11 Animation & Rigging module meeting

The meeting will be on 2023-05-11T16:00:00Z. It is open for everybody interested to join on Google Meet (link below).

Present: Andy Cuccaro, Brad Clark, Christoph Lendenfeld, Demeter Dzadik, Denys Hsu, Jeremy Bot, MohammadHossein Jamshidi, Nate Rupsis, Nathan Vegdahl, Nitin Rawat, Omer Almadani, Paul Thuriot, Sybren Stüvel

People present are referred to by first name for brevity. Others are referred to by full name.


Since the Last Meeting / Announcements


Short-term goals / Ongoing Work

Patch Review & Decision Time

  • Decision time: Date for another workshop at Blender HQ. Smaller one this time.
    • Last week June, first week July. Christoph is not available in the first week of July, so it’ll be the last week of June.
    • Who will join from outside Blender HQ: Brad and Christoph for sure.
    • MohammadHossein will join remotely for simulation / physics discussions.
    • ‘Locals’ from Blender Studio will be discussed with the producers, Fiona & Francesco.
  • #86371: Weight paint is broken with Armature Multi Modifier (backport request to 3.3 LTS)
    • To decide: backport to LTS or not?
    • Nathan: this issue was accidentally fixed by some PR, which itself caused further bugs that subsequently also got fixed.
    • Brad: the weight painting being broken is just with the ‘Multi Modifier’ enabled, which is rather undocumented & unknown.
    • Nathan uses ‘Multi Modifier’, but he has a workaround for this issue (disable one of the modifiers before painting).
    • Decision: no back-port, Nathan will document the workaround in the issue report and close it.

Demo by Omer Almadani

Omer demonstrated his pose sculpting brush proof of concept. It works with the groom brush of Blender’s new hair system, and then reprojecting the bones onto the hair.

The module likes it a lot.

Demo by Sybren

Sybren demonstrated PowerShip, a prototype for node-based control rigs.

Next Meeting

The next meeting will be an off-schedule meeting on Tuesday 2023-05-16T10:00:00Z. Again it will be open for everybody who’s interested. The provisionary meeting agenda will be linked in the #animation-module channel before the meeting.