Practical info
Date/Time: 2023-01-23T15:00:00Z
Link: https://meet.google.com/ier-srzv-mng
Attendees:
- Aleš Jelovčan (frogstomp/blenderislove)
- Amélie Fondevilla (Les Fées Spéciales, developer)
- Antonio Vazquez (Grease Pencil Developer)
- Corrado Piscitelli (R&D, MAD Entertainment)
- Daniel Martinez Lara (Grease Pencil Core team)
- Falk David (Grease Pencil Developer)
- Flaivo Perez (lfs.coop, helping out)
- Gregoire Picher (CG Supervisor Elliott Animation)
- Matias Mendiola (Grease Pencil Core team)
- Nick Alberelli (Tiny Media, Community Member)
- Nick Fox-Gieg (York University)
- Samuel Bernou (Pullusb, CG Supervisor ADVstudio)
- Thomas Dinges (Development Coordinator at Blender)
Topics
- Announcements
- SPA version of Blender.
- Les Fées Spéciales: making a couple of shots as ‘open-movie’ to test a feature, will show the storyboard when it’s ready in case other people have ideas on other things to test (file organization…).
- Address
T100301 GPencil: Enable binding to deforming meshes
Meeting Notes
- Announcements
- The SPA version of Blender was released:
- Main link for documentation/download/etc.: Blender SPA User Documentation
- GitHub: The SPA Studios · GitHub
- Video Demo (2D Animation tools) by Nick Alberelli: Demo of The SPA Studios' 2D Animation Toolset in Blender - YouTube
- Important to note: This version is not maintained, nor is it expected to be developed further.
- Falk is starting to work as grease pencil developer for the Blender Foundation starting February. Will also be community coordinator. Starting 4 days/week remotely, then moving to Amsterdam in about 4 months time.
- Les Fées Spéciales is starting to work on studio 3.0’s feature which is doing the inking in GP.
- Daniel : Two films in Spain starting with GP, chica y lobo (barcelona/valencia), mariposas negras.
- Daniel : NextLab is financing 2 devs to make more VR potential with GP. The process has started and will go through a proof of concept prototype first in the incoming months.
- The SPA version of Blender was released:
- Falk: Had meeting with people from MAD entertainment (Ivan Cappielo, Betti Abbattista, and Corrado Piscitelli):
- Studio is interested in utilizing grease pencil in a hybrid 3D/2D workflow. Combine 3D mesh animation with grease pencil drawing.
- Were talking about the Blender Archive - developer.blender.org that Betti started to develop in August.
- Patch is based on 3.3 (because that is what the studio was using) but will likely be moved to 3.5
- Plan for now is to keep developing this in the open so that we can integrate the functionality in the future.
- Patch will not be merged with master in the near future (still more work to be done).
- Les Fées Spéciales: making a couple of shots as ‘open-movie’ to test a feature, will show the storyboard when it’s ready in case other people have ideas on other things to test (file organization…).
- Falk: Worked on some curves related things this week (Blender Archive - developer.blender.org, Blender Archive - developer.blender.org, Blender Archive - developer.blender.org). Goal was to help the geometry nodes team a bit, work with
CurvesGeometry
in preparation of GP 3.0, get used to C++ again, implement functionality that can be used by GP as well. - We talked about the idea of maybe (optionally) restricting grease pencil strokes to a 2D plane in 3D space:
- Falk: Would solve some alignment issues when people only want to draw to a plane. Would also open the doors for better stroke rendering, better booleans, better stroke ordering etc.
- Nick: Knows that many GP users only work on a plane.
- Nick (Fox): Works a lot with 3D strokes. Falk: Yes, grease pencil strokes would remain 3D (the 2D layer idea would be optional).
- Next target for GP 3.0: create a list of goals and milestones. We will wait for the switch to gitea to happen before creating any tasks.
- Ross: What about GP in the asset/pose library.
- Antonio: There is a patch in review Blender Archive - developer.blender.org.
- Matias: Documentation for Blender 3.5 new features is ready, please check it out just in case you found something wrong or missing: Grease Pencil — Blender Manual
- Nick Fox: Asked about people exporting GP to other software.
- We will organize two extra meetings:
- Meeting to continue working on the results of the survey and start planning for a list of goals for GP 3.0 (TODO: date).
- Developer meeting (likely on 2023-02-09T16:00:00Z).
Next Meeting
- Time/Date: 2023-02-06T15:00:00Z
- Link: 2023-02-06 Grease Pencil Module Meeting
- Agenda:
- Shen: Will present his research on brushes rendered in OpenGL