2022-12-01 Animation & Rigging module meeting

The meeting will be open for everybody interested to join on Google Meet (link below).

Present: Brad Clark, Christoph Lendenfeld, Daniel Salazar, Ivan Cappiello, Jason Schleifer, Marc, Marion Stalke, Nate Rupsis, Nathan Vegdahl, Pierrick Picaut, Rik Schutte, Sybren Stüvel, Shriyansh Gupta

People present are referred to by first name for brevity. Others are referred to by full name.

Links

Since the Last Meeting / Announcements

  • Christoph made an overview of A&R issues.
  • Blender 3.4 is now in BCON4.
  • Sybren is working on Opportunity Solution Tree of the Animation 2025 topics.
    • Nathan: needs “what do workflows look like” / the “feeling” of working as animator/rigger. User stories.
    • Nathan: we need to stay flexibe, prototype’y.
  • The workshop got some attention on Blender Nation

Landed

Short-term goals

Patch Review & Decision Time

  • T102488: Not possible to add keyframes to HSV values
    • Christoph: you can key RGB, and then update HSV and it’ll update the RGB keys.
    • Nathan: if we want to support this properly (from a colour perspective) it’ll get really complicated. Could be done like we have rotation modes.
    • Sybren: interpolation is interseting
    • Pierrick: you can key “Combine Colour” nodes, but it’s still a hack.
    • Sybren: let’s close this as a design limitation of Blender.
    • Nathan: this is bigger than just animation module, it’s about colour handling in all of Blender.
    • Marion: GP module may be interested in this as well.
    • Jason: maybe close & create a bigger design task?
    • Sybren will check with the module responsible.
  • T100659: “Add F-Curve Modifier” apply only at Active F-Curve
    • Pierrick: can we make it easier to add modifiers to groups of curves?
    • Ivan: add via NLA?
    • Nathan: “animation modifier nodes”?
    • Marion: not sure if you want to have another window open for those.
    • Sybren: maybe put them on the curve groups, instead of on individual FCurves? Like the Digital Audio Workstation software Reaper. People agree.
    • Jason: The big problem in T100659 is confusion. Maybe just add two menu items, so that the description can be clarified.
    • Nathan: Suzanne principle, do it like object modifiers.
    • Jason: What is active is unclear in the UI, everything in the channel list is yellow.
    • Sybren: the object constraints is the closest (because from menu), but it acts a bit strange.
    • Brad: Adding FCurve modifiers is under “Keys”, which is weird.
    • Nathan: short term, Jason’s approach to add two menu items seems best. Long term, Blender needs a bit of an overhaul wrt selection & adding things.
    • Sybren: yeah, I have a list of bone/FCurve selection issues collected already.

Help Needed

  • Christoph is working on an FCurve smoothing filter, will give a demo to gather needs feedback.
    • His implementation causes ringing (similar to JPEG compression artefacts around sharp edges).
    • Brad: better to have the frequency cutoff in Hz, instead of a 0-1 scale.
    • Christoph explains how the 0-1 scale affects the combination of cutoff frequency and sample rate.
    • Pierrick: AnimAide Smooth seems to work well.
    • Nathan: throws the words “wavelet decomposition” into the mix.

Next Meeting

The next meeting will be on Thursday 8 December, 18:00-19 CEST (Your local time: 2022-12-08T17:00:00Z). Again it will be open for everybody who’s interested. The provisionary meeting agenda will be linked in the #animation-module channel before the meeting.

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