This is a weekly video chat meeting for planning and discussion of development related to the sculpting and painting in Blender. Any contributor (developer, UI/UX designer, writer, …) working on these features in Blender is welcome to join and add proposed items to the agenda.
Write us a message in the module chat if you’re interested.
For users and other interested parties, we ask to read the meeting notes instead so that the meeting can remain focused.
- Joe Eagar
- Julien Kaspar
New committed features:
For these we’ll still make a task to include blurring steps for the Occlusion View Normal auto-masking.
Cavity and occlusion performance can still be optimized further but those changes are too involved for 3.4.
An operator for “Mask From Normal” is also still planned and needs a task on the workboard.
The normal direction for this would not be interactively be picked, but instead be defined via sliders in the Adjust Last Operation panel.
This commit will fix a few high priority bugs and current issues.
We should target this for 3.4. This was already discussed with Pablo Vazquez, who will take on this task.
This is closely related to T101167 GPencil: Improve Sculpt Masking, so any UI additions should also support grease pencil modes.
- T101502 Regression: Artifacts/crash when sculpting with Dyntopo
T101209 Regression: Crash on changing the face sets threshold
Joe can fix this asap
T98889 Regression: Sculpting on a linked copy of an objects crashes Blender
This is fixable now with D15428 being committed. Joe will have a look.
D14970 3D Texturing: Fix seam bleeding.
Review from Joe still needed.
D14900 PBVH Texture Paint Node Splitting
Needs to be discussed.
D15596 Convert Color Attribute operator
Ask Ramil. Otherwise commandeer patch to get into 3.4.
D15298 Support Automasking For Texture Paint
Can’t apply and test diff anymore. Needs a rebase for current auto-masking features.
T98070 Improved Rake functionality
There wasn’t time for progress there so far.
- Work towards manual and release notes update (with demo material)
- Brush Asset project design
- High priority bugs (High Priority)
- Roll texture mapping method (Medium Priority)
- An overview of sculpt-dev features that we want to land in master (Low Priority)
There are currently discussions ongoing about the module ownership of the Sculpt, Paint, Texture Module. Currently the module is officially still headless and in a “transitional period”. More information on that soon.