2022-10-4 Sculpt/Texture/Paint Module Meeting

Practical Info

This is a weekly video chat meeting for planning and discussion of development related to the sculpting and painting in Blender. Any contributor (developer, UI/UX designer, writer, …) working on these features in Blender is welcome to join and add proposed items to the agenda.
Write us a message in the module chat if you’re interested.

For users and other interested parties, we ask to read the meeting notes instead so that the meeting can remain focused.

Attendees

  • Joe Eagar
  • Julien Kaspar

Since Last Meeting

New committed features:

For these we’ll still make a task to include blurring steps for the Occlusion View Normal auto-masking.
Cavity and occlusion performance can still be optimized further but those changes are too involved for 3.4.

An operator for “Mask From Normal” is also still planned and needs a task on the workboard.
The normal direction for this would not be interactively be picked, but instead be defined via sliders in the Adjust Last Operation panel.

Other commits:

This commit will fix a few high priority bugs and current issues.

New Tasks:

We should target this for 3.4. This was already discussed with Pablo Vazquez, who will take on this task.
This is closely related to :anchor: T101167 GPencil: Improve Sculpt Masking, so any UI additions should also support grease pencil modes.

Agenda

High Prio Bugs

In Review

In Progress

To Do’s

Julien:

  • Work towards manual and release notes update (with demo material)
  • Brush Asset project design

Joe:

  • High priority bugs (High Priority)
  • Roll texture mapping method (Medium Priority)
  • An overview of sculpt-dev features that we want to land in master (Low Priority)

Other Topics

Module Owner Role

There are currently discussions ongoing about the module ownership of the Sculpt, Paint, Texture Module. Currently the module is officially still headless and in a “transitional period”. More information on that soon.

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