Practical Info
This is a weekly video chat meeting for planning and discussion of development related to the sculpting and painting in Blender. Any contributor (developer, UI/UX designer, writer, …) working on these features in Blender is welcome to join and add proposed items to the agenda.
Write us a message in the module chat if you’re interested.
For users and other interested parties, we ask to read the meeting notes instead so that the meeting can remain focused.
- Upcoming Agenda
- Google Meet
- Time: Tuesday 6pm CEST
- Next Meeting: October 18, 2022
- Module Chat
Attendees
- Julien Kaspar
- Joe Eagar
- Daniel Bystedt
- Ramil Roosileht
Agenda
High Prio Bugs
-
T101718 Crash when cavity automasking in enabled in sculpt/paint mode
Bug on experimental feature. Not expected to work yet. Related to D15298. -
T101595 Regression: Crash when using “Mask From Cavity”
Joe will priorities this so the feature can properly be tested for the release. -
T101209 Regression: Crash on changing the face sets threshold
Joe will take care of it. -
T98889 Regression: Sculpting on a linked copy of an objects crashes Blender
Joe will look into it.
In Review
Nothing new. See last weeks notes.
-
Blender Archive - developer.blender.org
Ramil says, this will be split into two patches.
Current one is just to add the operator.
Next patch will add the atuo-fill info for multiple attribute convert operators
In Progress
-
T96225 PBVH image texture painting implementation
Jeroen keeps working on seem bleeding patch and other mentioned tasks. -
T101593 Auto-Masking Popover for the Header
Pablo V. will work on the patch further this week.
temp-gpencil-automask
branch for the same feature & UI in grease pencil sculpt mode.
To Do’s
Julien:
Mostly occupied with Blender conference this week.
Apart from that:
- Work towards manual and release notes update (with demo material)
- Brush Asset project design
Joe:
- High priority bugs (High Priority)
- Roll texture mapping method (Medium Priority)
- An overview of sculpt-dev features that we want to land in master (Low Priority)
Ramil:
- Normal auto-masking visual and demo material
Daniel:
- Cavity auto-masking demo file
Other Topics
No face sets by default?
T101623 Deleting the default cube breaks face set initialization with joining objects
This needed a decision to be made if this is a bug or if we want to reconsider the intended behavior.
Since not using face sets uses less memory and “initialize face sets” can still be used once user wants to opt-in, everyone seems in favor to embrace the new behavior.
We just need to fix the issue when objects with face sets are joined into an object without. It will currently lose all face sets.
Also if we embrace current behavior then we should remove code to set face sets on join.