2022-02-17 Animation & Rigging module meeting

The meeting will be open for everybody interested to join on Google Meet (link below).

People present are referred to by first name for brevity. Others are referred to by full name.

Present: Bassam Kurdali, Bastien Montagne, Beorn Leonard, Brad Clark, Daniel Salazar, David Domingues, Demeter Dzadik, James Ledger, Jason Schleifer, Luciano Muñoz, Marc, Orestis Konstantinidis, Pierrick Picaut, Samuel Miller, Shubham Patil, Sybren Stüvel, Zoe Piel

Links

Since the Last Meeting / Announcements

  • New faces:

    • David Domingues, animator at NPC London, does lots of Blender.
    • Samuel Miller, short-time Blender user, Covid hobby, made a webseries, interested in Flamenco.
    • Bastien Montagne, module owner of the Pipeline, Assets, and IO module, curious about how we do our module meetings.
    • Marc, JS frontend developer, coming from Daz Studio to Blender.
  • Announcement: Flamenco v3 as official Blender project: Flamenco 3: A New Beginning - Blog - Blender Studio -

  • Blender Chat channel name will be changing from #animation-module to #module-animation-rigging. The goal is to get all official module channels starting with a module- prefix. The channel will be renamed, so if you’re already there you don’t have to do anything. Bookmarks/links will need updating to the new name. Once the rename is done, a “new” read-only channel will be created with the old name, just to show a little notification that it has moved. That should slow down the link rot.

Short-term goals

Time to choose a new short-term goal from the existing reports. Maybe T44415: Shape keys get out of sync with Basis shape (when using UNDO in basis modification or manipulating basis via python)?

  • Module agrees. There is already a patch available from Campbell Barton, so this could move quickly.

2nd new short term goal?

Potential new one: transformer widget parent/local space issues.

  • Jason will write one to put onto the list next time.

Question about Graph Editor

Jason has a question about the graph editor.

Two very, very close keys on graph editor. This makes it very hard to select a specific one, and Blender seems to consistently pick the key on a non-selected curve. He’ll write a bug report about this, as the module agrees this is not intended behaviour.

Jason made a design task for this: T95856: Animation: operator to lock all non-selected channels in graph editor.

Flamenco v3 Design Feedback

Sybren presented some design principles of the new Flamenco, to collect feedback & wisdom from the people present in the meeting. After that, the Flamenco project will fall under the Pipeline, Assets, and IO module.

The feedback:

  • Simple is good
  • PostgreSQL is fine to install
  • Custom job types are important, to get things like mesh baking running
  • Make it simple to switch between Flamenco handling the flow of files, and something else like s3fs, SyncThing, etc.
  • Error handling: maybe customisable matching of Blender output, so that different studios and maybe even different job types can detect/report errors differently.

Update: Flamenco 3 has been officially announced: Flamenco 3: A New Beginning - Blog - Blender Studio -

Next Meeting

The next meeting will be on Thursday 3 March, 18:00 CET/Amsterdam time. Again it will be open for everybody who’s interested. The provisionary meeting agenda will be linked in the #animation-module channel before the meeting.

1 Like

what? is the next meeting in July? why?

Because I made a copy-paste mistake and didn’t actually update the date :wink:
No worries, we keep the same forthnightly schedule as always.

Hi Sybren, I’d like to demo an animation addon that I’ve been working on if there’s time - it’s fun, isn’t a direct ‘feature request’ but it might lead to some thoughts for the near or far future.

1 Like

and when will the module have medium- and long-term goals?