I’ve been using 2.8 for some time and I noticed a confusing inconsistency.
In previous versions shift+z and z was used to switch between draw modes. But for modelling I, and likely many other people, used z to switch between wireframe(xray/selectthrough) and solid view. It was essentially a toggle button.
With new display modes I have noticed that each has the see through mode, which is activated with this button in edit mode. (Middle of the image, cube with 4 dots)
So we can use Z to switch through shading modes…
…but once we reach Solid shading mode and press Z one more time the above button will be activated (even though it’s not a shading mode since it’s a toggle in each mode.)
It is also not clear to me how the Xray slider works and the purpose of it, since it doesn’t allow clickthrough. It seems it’s connected to the first button pictured above, controlling the face opacity, but that button is not called Xray. Also enabling Xray removes the other button
which caused total confusion for me because the button is present in other modes but not in Solid anymore until deactivating Xray.
ISSUE: the shortcut that activates the clickthrough button is the same that activates Solid mode. The tooltip for the button isn’t named Xray toggle, which is what it actually is. Toggling the Xray checkbox in the Shading expandable makes the button disappear, but only in Solid mode.
SUGGESTED SOLUTION: Adding a shortcut for toggling the xray button. Adding “X-Ray toggle” to the button tooltip. Removing the xray checkmark in the Shading expandable and renaming it to “X-Ray opacity”.
Thank you for reading. I have waited a while to see if this will be discussed as it seems like a pretty big UI inconsistency which had me confused and figuring out the logic of it.