The texture coordinate and UV Map nodes still have information about From Dupli, which has been changed to From Instances. Also, they don’t mention Eevee incompatibility (which I for one hope is a temporary limitation!)
Note that the majority of pages in the 2.8 manual have not been worked on at all. So it’s probably not efficient to list individual issues here until things are further along, we already have tasks on developer.blender.org tracking changes needed.
Ok, I added a note in the first post, but please indicate us what is expected to happen further. Should we wait until you tell us that it is ok to continue this topic or we should start creating tasks on developer.blender.org? Please advice.
Yes the documents are old.I already asked that question.But the 3.3 commands are there though. You can sort of find your way ,by typing things and seeing what they require. The error reporting pretty much give you a clue.
Still a suggestion for the documentation of the bgl module…is to have an example code for the command.Or at least the most used ones.
I like the idea I saw in the python vulkan wrapper https://github.com/realitix/vulkan
where there is an explenation like “in C we write …” “in our wrapper we write …”. Right now I’m stuck at the glAttribPointer command because in C it uses void pointer,in pyOpenGL I used ctypes.c_void_p, bgl uses Buffer() and in the documentation it is said that it’s used for the void pointer …but how, it is not explained.
I have some small things to report on the manual, but apparently you cannot log in into the developer forum with the same account as devtalk? Do you need a separate account for the developer website?