The Workbench engine seems also to use filmic. I was always wondering why the studio lights view look so washed out - this is the reason. It makes it unnecessarily hard to spot details in the mesh. Also Matcaps should be already colormanaged(?) so they look wrong too when using filmic.
the viewport as it’s seen in the viewport solid mode
how it should be imo (using worbench with srgb as renderengine))
Another example that shows how difficult it is to see details with this: