I’ve been a max and maya hardcore user for 16 years, beta tester of max and maya, and charter of max, and still have deep knowledge of both softwares plus Blender, I’ve been in the 3d field for 20 years and running my own studio doing very different types of projects for nearly 15 of those 20, it’s not that I’m the know-it-all of the 3d world, but I deeply know the three softwares because I’ve been fighting with them day and night for a long long time and every single aspect of them.
I just tell you this so you can understand that I’m not talking with knowledge just from the “Blender side of the fence” but rather from “both” sides.
Also another not, I will never defend that Blender IS THE BEST IN THE WORLD FOR ALL THE 3D TASKS AND YOU SHOULD NEVER USE NOTHING MORE, that’s a non-sense XD
I know what the “new versions” of max/maya bring to the table, TBH it was taken as gimmicks by the majority of users, the first serious improvement has been in the latest one with the remesh toolset, previous years, not a good example, you can do practically all within Blender, there are some small differences with the bevel modifier, some better and some worse, as it’s normal, but keep in mind that the bevel modifier in max was a joke, opposed to the bevel modifier that was already present in Blender that was quite good, nevertheless it has been improved.
The other improvements, look closely, REVIT related, OSL related, Arnold related, there is one that is good, the performance one, and we need performance in edit mode of course.
Blender is not yet better than other software
Well it depends, max is way worse than Blender in many areas, and the same goes for Maya, it depends on the area and the type of project.
That’s why we shifted from a Max/Maya hardcore workflow to a Blender hardcore workflow, it depends on many things and you must know blender very very well to be able to analyze that, Max/Maya users tend to think that many things cannot be done in Blender just because they are done in different ways, but they can be done.
I won’t argue about shifting an entire pipeline to Blender, that’s a non-sense, there are much more things to consider than just if Blender is better or worse for the task, an stablished pipeline takes years to make, a lot of money, no matter the area of the industry you work with, there are much more variables to consider than just if we want to use Maya or Blender.
What I mean is that the article is completely non-sense, but people takes it as “look! they say Blender is not the industry standard” and there it goes, when the majority of time they don’t even thing that every single aspect of a production can be defined as an “industry”, set dressing, character design, character modeling, mechanical rigging, character rigging, procedural shading, non-procedural or smi-procedural shading, cloth simulation, hair simulation, different fluids simulation, simulation mixing, and I can go on and on, and every single part of the pipeline may or may not leverage Blender, or Maya or Max, saying sometehing like “industry standard”, as I explained in the previous post, just seems to be a tight view of “The Industry”
Think about one thing: why is there a “Nodevember” challenge with Blender and with Substance Designer? why are there not also Maya/Max “Nodevember” challenges?
And maya in modelling, not that bad, just not as good as Max, and IMHO Max not as good as Blender
However there are procedural workflows that has to improve, like doing intermediate topology changes (Edit Poly) or intermediate data channels (Editable Poly - UV Mapping channel 1- Edit poly with changes - UV Mapping channel 2) or other examples like (Edit Poly - TurboSmooth - Edit poly with topology changes - Turbo smooth - displacement - Edit poly with changes for small adjustments - Smoothing modifier), but that’s one thing that will probably be solved with all the nodes effort, anyways, not something “easy” to do either in “THE INDUSTRY STANDARD” and yet it’s still widely used 
They should not be taken seriously TBH, they speak without knowledge, and I profoundly dislike that, no matter if I agree or disagree with them, I don’t think they should do such an article without having a real expert besides them.