i mean just like in this picture, but a litte bit different^^ (this is the Transparent mode / Overlays).
my problem with this transparent mode:
if u want to parent (as an example) the biggest bone to the smallest one, than u would shift select the big one and than the small one → ctrl+p.
but with transparent mode u just select the big one over and over again. which logically makes sense, bcs its the biggest one and the small ones are inside him.
with luck u are able to select the bone in the midde with shift+click, but if u need the smallest one, its kinda impossible.
sure u could work around by hiding the bone in the middle, but thats just time consuming and annoying.
Indeed this is a problem, we need a wireframe mode to be able to select bones without having a surface to click on, to be able to click just over the wireframe.
@fclem may chime in and tell us why is this happening, I think this is indeed important
It’s a pity because it’s not so important for Object Mode, but it is super important for the other two modes, to be able to rapidly select a bone inside a bone, having the click to ignore the surface of the bone and select the nearest wire to the click.
We made the wireframe mode display like the (now removed) Transparent Bone option.
The selection was broken but now you can select the bones by clicking on their outlines in this mode. Which (for selection purpose) has the same usability as the old wireframe mode.
What’s the situation of this issue? It’s 3 years later and I can’t still find a way to make these semi-transparent octahedron bones in Pose Mode. Am I missing something?
Just to throw some info into the fire, you can also alt click over overlapping bones and it will give you a list of the options of which bone you want to select.
Under viewport display for the Armature object, set “display as” to wire. Suddenly, the Overlay menu has a bone transparency slider! UI designed well???