Scenario 1, what determines the seemingly random angle of this line:
(Here’s how I’d expect the normals to orient:)
Scenario 2, again, what determines the random offset angle of this line:
(Again, here’s what I would expect it to look:)
Where does this random looking rotation to the edge normals, compared to its adjacent face(s) come from?
It’s really annoying to have to select a face and add a custom transform orientation and then go back to the edge, every time you want to make a normal transform operation on an edge.