Blender might be a very good tool to model easily, but its missing an important feature that could help all modelers. And that is welding multiple vertices that are separated from each other.
A very useful feature that exists in cinema 4d, where you select all vertices, and select the option “Weld points”
What really does is that it connects multiple vertices with the same location (4 vertices of each location) that are separated from each other.
If this tool would make it to blender, I would be very grateful.
EDIT: So remove doubles does the same thing like the optimize option.
If only I would’ve known earlier about it, cause I didn’t really knew what was it actually doing
Oops
Welding vertices in Blender is harder.
I’m talking about “ALT+M” Shortcut, which is too far on keyboard.
In industry, we use welding features a lot (for optimization low poly models).
In Maya its SOO Buggy. But as a tool its more user friendly. And Blender could have welding as a tool too.
yep, i changed mine to ‘Alt+W’ and called it (A)lternative (W)elding…maybe now with the introduction of Active Tools we can have a more robust tool in the future.
in cinema 4d, you can weld the vertices by just hovering the mouse to one of the verts, or hovering the mouse on empty space for a center merging.
blender could have this feature aswell
For Welding more then two verteces you can just click on them like you normally would and click some button. (in settings)
With a tool, you can hold ALT (or some other shortcut key) to weld to At center.
Why using an addon working on a single vertex when, by default, there is an auto-merge editing option under Options popover of Edit mode that is working on all vertices ?
As an option, it is far superior than as a tool. It works whatever tool is used. You can merge vertices by doing a translation, a scaling or a rotation.
I think it should be named Weld Tool then and function like a select tool but run the welding/mergin operation on hitting the enter key or something like that. Or the widget might even have a graphical element then that can be pressed for the weld action.
Supposed idea is for the weld tool to be more easily usable without having to fiddle as much with all the settings I guess.
Personally I find automerge annoying to use for the simple reason that after going through the menu(in 2.79 and previous, now it’s in a popover, kind of a menu too) and enabling it, once I’m done using it half the time I forget it on and then run into issues becaused of it later. The good thing about the tools system is that once you are done with the tool you are guarantied to switch away from it and can safely forget about it. Thats just elegant.
the “remove doubles” is changed to “merge” by distance ,this is much clearer for all users in general and it’s in the merge menu too…a small step for better welding in blender