Weightpaint Colors as Input

Hi, it´s currently not possible to access Weightpaint colors/information in the shader system.
It would be very useful, If you had that access, so you could use the Colorsinformation for masking etc.
Or just as a (still missing) way of visualising vertex groups in the viewport (like crease,sharp,bevel,seam)
would it be hard to expose that Information to the User?

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Not sure what the devs think, but one thing we can do as a workaround for now is to use Geometry Nodes to convert a vertex group to vertex color. I think this might be helpful.

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Yes. I’m using the trick that @Eary described and it works. And also the opposite, convert a vertex paint to a vertex group via Geometry Nodes. But I agree with you, @jimmy.b we already have vertex colors… Having vertex groups make sense. It could be inside the node “geometry” in the shader editor.

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