VSE and Sound state / future

I would like to comment several aspects related to sound which appeared lately:

  • GSoC 2023: Improve Waveform drawing speed It’s great to see the advance of this GSoC. It’s never fast enough! And It demonstrates that sound can be improved.
  • Move a sound strip in the VSE, in units smaller that “one frame”. I hadn’t realized that problem until one user mentioned it. One of the only reasons to keep sound in VSE is the “perfect synchronization”. A clap, a smash, a bomb,… really need perfect synchronization. And it looks only an UI problem, because the “Sequence” internal struct uses float to measure the position, so it supports 0.22 frames, for example
  • At my work, all our video files in the archive have 8 audio tracks, and not always the first audio track is the “right one”. I thought that we were the only ones in the world, but recently another Blender user complained that he had files with several audio tracks and he wanted to select one or other track. At the Audaspace source code, it can deal with the different tracks of a file, but everything is hardcoded in Blender and the Audaspace interface in order to simplify and select the first and only one audio track. What a pity!
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