I don’t know if it’s a bug or if I’m making a mistake. I’ll try to explain you the problem I’m facing.
I’m rendering a scene with a volume scatter shader applied to a box covering my whole scene to simulate fog. When I check the data passes the fog information is baked over it tinting my AO, Normal, Vector, Cryptomatte and so on.
I tried different values for the alpha threshold like 0.0, 0.5, 1.0 and nothing seems to solve this problem.
It’s kinda annoying and makes things problematic for post-production.
Thank you very much.