Viewport: World Background

workbench

#1

Hello,

it seems that is not possible anymore in the current 2.8 build to use the world background nodes to display the background instead we can only use at the moment a single rgb color. But this was in 2.79 possible and my question is if this feature comes back to 2.8?

PS: I mean in the normal Viewport(Workbench) not Eevee/Cycles.

Cheers!


#2

It is possible by using LookDev Display.
By default, this mode is using HDRI to light the model in viewport and a blurred environment to focus on model.
But in Shading popover, you can enable Scene World option to display world from nodes.


#3

Hey,

i currently don’t have access to a pc but if i remember correctly you dont have access in shading mode to matcaps or am i wrong?


#4

Matcaps are available in solid mode.


#5

OK. So, you want to make quick to set up Matcap + Textured background render.

I don’t know if it is planned to support that.
Under EEVEE, textured world will work the same and it is not difficult to use a matcap as a texture of material.
And an EEVEE render is also fast.


#6

Exactly. It was possible in solid mode (now supported with custom matcaps) to use the world background from the node system.

I used it personally to create a gradiend skysphere so i know without looking any addional interface elements where is up and where is down:
7a43257d425e8b2c213365057ad04df5d8b0c3ef_1_461x500

I know you could make a matcap as a material but than i need to assign it every time and they have already a user friendly solution. I just don’t get it why they removed this feature from 2.8 if it was possible in 2.79 to do it in solid mode.^^

And Eevee isn’t really build for modelling. For that we have the workbench.


#7

Ok. Thanks for the clarification.


#8

I think that this is a feature that will come back, but if what you need it for is to have a gradient in the viewport, then wouldn’t it be easier for you to just set it on the theme?

You could then easily switch back and forth between the gradient and a solid colour from here:


#9

@a.monti The theme one if they not changed it in the current build locked the gradient on your view. So if you look down it isn’t completely in color A and if you look up it isn’t completely in color B instead it is just always the same gradient. That’s why i used the World Background to create a “Skysphere” that used a gradient ramp to have an actually “3D gradient” or “HDRI gradient”.
It’s not something essential but it was a nice addition to me to be able to set it up and save it as a startup file.

You can see it here:

Cheers!


#10

I need to chime in here because I really miss the possibility to see a HDRI background while modeling in simple solid shading mode:

Why are we not allowed to use nodes in solid mode? If I wanted a uniform color background, I could get that just by not selecting World in the Shading menu.