VFX & Video meeting notes 2023-09-26


  • Habib Gahbiche
  • Omar Emara
  • Richard Antalik
  • Sergey Sharybin




  • Omar

    • Immediately realize transformations
      • The wrapping option seems tricky to support. Currently it is possible to use it for generating a repetition pattern without duplicating memory on GPU (by using GPU texture sampler option).
      • For moving forwsard:
        • Check with Sebastian about importance of repetition
        • Submit GPU part early on, handle repeat and wrap later
    • Inpaint and Double Edge nodes on GPU are committed to main
    • Omar is looking into exposing radius of Kuwahara as a socket
  • Habib did further development on the SAT for the classic Kuwahara

    • Omar takes care of the review
    • Sergey will help with profiling
  • Habib is interested in looking in and helping with removing too many compositors

  • Sergey

    • Still investigates temporal stability of Kuwahara
    • Started looking into procedural texturing in the compositor
      • Tricky bit: texture space. Ideally compositor have strict left-to-right evaluation, but it might make it more difficult to understand procedural nodes in different node trees

Practical Info

This is a forthlightly video chat meeting for planning and discussion of VFX & Video in Blender. Any contributor (developer, UI/UX designer, writer, …) working on these areas in Blender is welcome to join and add proposed items to the agenda.

For users and other interested parties, we ask to read the meeting notes instead so that the meeting can remain focused.