There’s going to be a presentation at GTC 2022 next week, which is an online conference with free registration. It’s about the Cycles X work we did for Blender 3.0 and ongoing work for USD Hydra integration.
Learn about the reworked architecture of the Cycles renderer in Blender 3.0 and beyond, which expressed itself as a massive improvement to GPU rendering performance. We’ll cover the technical details of those changes, how and why they work, and what further improvements are still on the table. In addition, we’ll present work on a USD Hydra Render Delegate for Cycles, covering the basics of Hydra, how a Render Delegate can be implemented and how it can be used to integrate Cycles into the Omniverse ecosystem.
Thursday, March 24: 11:00 AM - 11:50 AM CET