The problem about text in blender

Hi, I’m one of the main Blender bevel developers. I’m confused about your diagram about the differences between beveling in Blender and Maya. If you are trying to show that blender expands original faces in orange to the blue position, that is not what it does and I suspect Maya does not do such an expansion either. the main faces adjacent to beveled edges stay in the same planes where they were before, but their outlines shrink at the beveled edges cause a kind of inset to happen in those faces. Blender bevel also now has the option for doing a custom curve for beveling, though there aren’t as many presets as Maya has.

The big difference between the beveling in your two videos is that in the Maya one, the letter faces are not triangulated before you do the bevel, whereas they are triangulated in the Blender one. Try merging the triangles in the faces before you bevel in Blender. This still will not work great on all characters – especially ones with serifs – because Blender’s bevel doesn’t behave well when the shrinking offset starts to self intersect. It has long been a goal of mine to make it work in that case, but it is very hard to do in general, and I am working on another difficult blender project right now.

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