Will texture painting in Blender in anyway get improvements?
I see a lot of great work been done in Sculpting, modeling, animation, compositing, Grease pencil and the rest but there’s nothing really New in Texture painting mode it’s really lacking many features please let it follow along and get improvements.
Pablo Dobarro, the main sculpt mode dev, plans to improve Texture Paint. We just need to figure out a way to make clones of him so he can work on all areas at once.
Project Substance Alchemist is a good place to start thinking about it. From there we can start looking at tools like more types of brushes and textures for brushes as we see in Substance Painter, Photoshop, GIMP and Krita, for example. Texture patterns also included in these software and Substance Designer. More PBR materials. Selection and mask tools, as we see in Substance Painter and Substance Designer.
Selecting the image texture in the material and the texture drawing panel cutting directly to the corresponding image would be a much better experience, or at the very least have an option to show only the selected material texture.