Texture compression at scene translation

Until re-usable vram texture cache is implemented (like redshift), would it be possible to have some form of texture compression at scene translation? Maybe converting textures to DDS for example on the fly (for textures not connected to normal nodes at least).

I’m not allowed to convert them externally, the client want the file to only contain JPG’s or png’s.

A post was merged into an existing topic: Cycles Requests