Ah is this where I can complain? lol
I miss Rasterization baking (Blender Internal)
Because it doesn’t rely on rays (I think)
So that means it can bake normals and displacement and whatever else even if the meshes are intersecting.
The meshes can be in the same space of themselves and bake without issue.
So It has no issues baking between toes and hands and all that…
I hate Ray baking (Cycles Cages) because I always run into intersection issues between toes, mouth, hands and so on, and no I don’t want to add more geometry to my model.
Rasterization baking didn’t give me issues…