Texture Baking in EEVEE Engine

Hello developers will you guys add the bake texture,normal,ao,etc to eevee engine.with faster baking like it’s realtime rendering.it will be helpful to game designers

At least there’s a placeholder for it. :neutral_face:
https://developer.blender.org/T68921

Ah is this where I can complain? lol

I miss Rasterization baking (Blender Internal)

Because it doesn’t rely on rays (I think)
So that means it can bake normals and displacement and whatever else even if the meshes are intersecting.

The meshes can be in the same space of themselves and bake without issue.
So It has no issues baking between toes and hands and all that…

I hate Ray baking (Cycles Cages) because I always run into intersection issues between toes, mouth, hands and so on, and no I don’t want to add more geometry to my model.

Rasterization baking didn’t give me issues…

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Thanks for pointing this out, Im interested in doing an attempt of implementing baking for Eevee, if I can manage I can try replicating/doing something similar to what Blender internal used to do to avoid this issue.

Its my first time contributing to the project however so Im not so certain I can actually get myself to the end but I will give it a go <3

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