Text Editor: Improvements

Hello there! I would like to help improving blender’s text editor and I’ve been playing with it to see if I could build a simple auto close relevant characters like brackets and parenthesis. At the moment I have it working like this:

It also has the functionality of deleting the closing pair if it’s empty:

Any feedback or suggestions would be really appreciated!

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Now it has the option to enable and disable this behavior.

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I think this should be called ‘Auto-Completion’.

I also thought about that, but since it only closes brackets and things like that at the moment, I don’t know if that would be a good name.

Something like “Auto Pairing” (“Auto-Pairing”) looks more appropriate, since it not only closes, but also removes the pair.

@Matheus-Santos If you need more inspiration for Text Editor improvements: Essential Text Editor add-ons for coders - Released Scripts and Themes - Blender Artists Community

Especially the Textension add-on adds many essential text editing features: https://github.com/K-410/textension

I think Kaio included this script into Textension: https://github.com/K-410/blender-scripts/blob/master/2.8/text_insert2.py

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Nice, that’s a good naming for sure.

That’s awesome, I’ll try to add these features as well.

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Just make sure, before spending time on coding stuff, that the Text Editor module owner, @ideasman42 agrees to it, so you’ll not end up wasting your time.

Yep for sure! There’s already an ongoing patch D13119 with the auto close/pair on.

Now the auto close option is also available as a user pref on the Editing tab. Since I’d like to add more functionalities, I created a new panel to group them.

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This is great! The better the native text editor gets the easier it is to get people into trying python scripting. Looking forward to seeing where you take this project :smiley:

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It would be nice to improve Toggle Comments, right now it just puts a # at the beginning of the line, while it should keep the current indentation level. And the indentation itself can also be improved, I would like to use Cmd+[ and Cmd+] for this, but the current implementation of the text.indent does not allow this.

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I would need to understand a bit better how that works, but I can try improving it as well! At the moment I’m trying to get a better indent when pressing enter inside empty brackets and also the surround of selected text shown in the gif above.

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In fact, what I’m talking about is much simpler than what you’re already doing.

The TEXT_OT_indent is designed to work with Tab key, so if there is no selected text, then it inserts a tab:

  if (txt_has_sel(text)) {
    txt_order_cursors(text, false);
    txt_indent(text);
  }
  else {
    txt_add_char(text, '\t');
  }

It probably also has something to do with TEXT_OT_indent_or_autocomplete.

You can just add ot->invoke to know which key the operator is called with and make an exception for Tab, well, or some smarter way. I mean that any other key could indent/un-indent regardless of whether there is a selection or not.

For comments, it’s a little more complicated, you need to look at txt_select_prefix and txt_select_unprefix. But I think it should be simple.

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There are plenty of very basic things missing from the Text Editor:

Etc. but since the Text Editor is officially in maintenance mode, again, ensure the greenlight of the module owner before you invest in implementing a new feature or a fix in the Text Editor.

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Those are some awesome changes, I’ll try to get in touch with @ideasman42 and improve what I can.

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Imagine if you got rid of Blender’s existing text editor engine, and replaced it with an embedded copy of Emacs. Then you would have instant access to a customization/automation engine that has been refined and extended for over half a century.

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I’ve just sent this patch. It’s still to be revised though.

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This patch is now up as well.

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