Split the properties editor into different editors (item properties, tool options, scene settings)

That is precisely the reason I made this thread like a week ago about the lack of tabs for panels in Blender.

You answer proves that this lack of tabs leads the devs to pack unrealted stuff all together in the same editor so it’s less annoying for the user and kinda working.

If Blender had those tabs for panels/areas, you could access the scene settings with ONE click like you say, by clicking on the tab ‘scene settings’ on the top to switch editor, AND the software would have a structure with a way better consistency.