Snapping system

Could you implement some better snapping system similar to what autocad aplications use. Otherwise, blender cannot be used for precise modeling. It would be great if we could just select two objects, and then just select one vertex as grab point and moove it right on to another vertex on secondary object. I know it may not be easy, but it would be a great improvement to the almost perfect 3d software.
And I would like to ask if you will implement 360 panorama render option in eevee.

In development status for long time.

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