At the moment, in the process of learning the c++ part of blender, I am making an attribute smoothing node.
This thread is for discussing this project.
Plans:
- Blur:
- all attribute types (no bool)
- mesh, curve
- Blur methods:
- simple iteration
- Parameters:
- attribute
- domain influence factor
- Entering a selection mask
- Extensions:
- factors can be of the same type as attributes (vecto for vector, color for color, …)
- space for measuring distances of influence
- the degree of decline in the power of influence
- Tasks:
- Increasing the speed of work through improved support for multithreading
- Reduce the cost of a new smoothing loop.
- It is also required to make support for all mesh primitives
- Also:
- I am not an official blender developer.
- This topic was created only for discussion, suggestions and feedback on this project.