with @ Markus von Broady help from blender.stackexchange
I got finally 99% imitate behavior like in “other” software (1% fail because I cant rename Rotate X Y Z to U V W without loosing angle icon values)
From what I can see the tiling is being done from the center of the tile in both Max and Modo, while in Blender is being done from the (0,0) point, that is from where it should be expected.
However, it could be a good idea to have an option that defines if the tiling should be done from the center of the tile or from the 0,0 point, just because it could be convenient for compatibility reasons, in the same way this compatibility was added to OpenSubDiv.
EDIT: I think you can upload it if you put it inside a zip file, but I’m not sure.