June 10th, 2022
At Siggraph 2022 Blender will have a booth, where a few artists will demo the latest features. I (Dalai) talked with Andy Goralczyk to understand which features would be needed for a compelling demo.
The focus of the hair project now is to merge the existing tools in master (as experimental), finish the missing bits to make hair officially available in master, and then focus on what is missing to allow an artist to do fur and hair for a few more scenarios (aka, the “Siggraph” tools).
- Wrapped what is needed for master
- New Tool to Cut Hair.
- Bonus: Support the brush line and curve options.
- Smooth Distribution.
- Smooth Length.
- Smooth Selection.
- Fill operator.
- Using “node group” as tools.
- Edit mesh mode for selection and basic transform.
This is a follow up on the previous planning we had. The Project Heist is already done with grooming.