I cannot clear the Rigid Body World cache in Blender 2.8. Blender does the calculation once, on the first playback, but then I’m stuck with it. If I change parameters e.g. of a Force Field, the Rigid Body World doesn’t update. If I try to manually delete the cache nothing changes. Even if I bake the animation, or recalculate it up to a certain frame, nothing happens. I can see the occupied memory changes but Blender is still stuck with the cache of the first calculation.
If I remove the Rigid Body World and create a new one, I can get it to do a fresh calculation on the first playback, but then it’s stuck again. This process also seems really inconsistent. Sometimes nothing happens when I add a new Rigid Body World, sometimes it does one fresh caclulation.
I tested it on two versions of Blender 2.8 including the current one and with a fresh blend file. The error always occured. In Blender 2.79 everything works fine. Seems like there is some issue with the cache. Can anyone reproduce this on his/her machine?
Greetings and happy developing