We need to save our Custom Split Normal Data during removing double vertices. but remove doubles also merge normals. I don’t use 3ds max but I know max keep normals during weld vertices.
Hey
That’s true ,I had the same issue too,I think Blender must to fix that
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This is most interesting part in my job. modeling low poly objects.
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This seems like you should file a bug report on the matter.
(We work with imported CAD models which all have this, so I know we will run into it.)
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This might give some direction. Let me know if that is your solution in 2.8.
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That is not the case. check this file
https://drive.google.com/file/d/1526WXJPFBs3vGmwZjf1WqDUceLeliANn/view?usp=sharing
Here it is. Rather than using shade smooth use shade flat with average normal. It’s better and more accurate.
Thank you man. this is awesome Technic.
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