Reevaluating Worldspace and Localspace Treatment (need some dev triage)

This is not the issue, at least when I talk about myself (I can’t speak for other devs). I fully understand that how things are now is confusing, and that there are both simple-but-already-nice and more-complex-but-even-nicer solutions out there.

What we do need is:

  1. A proposal on what to fix, and how to fix it. This should includes some alternatives to choose from, or a list of alternatives considered & discarded (and for what reason). Basically what’s described in Ingredients of a Patch; these are nice to have even when there is no single line of code yet.
  2. Discussion of the proposal. The forthnightly module meetings are the perfect place for this, and I certainly invite people to come and join. If you want to discuss something at the meeting, either pop over to #animation-module on Blender Chat, or wait until the meeting agenda is published in the Animation & Rigging section here on DevTalk and add a comment in which you propose to discuss this topic. That way the people attending the meeting will be aware of the topic before the meeting starts, streamlining the process.
  3. And last but not least, a developer who can implement the changes and stick around to maintain the code after it’s been accepted in Blender.

@NunoConceicao I think you have some nice ideas. Do you have some Python programming skills? If not, may I (tongue-in-cheek) recommend Scripting for Artists? :stuck_out_tongue:

Joking aside, maybe my Transform Helper add-on could be used as a basis for the proposal. It’s always easier to talk about features when they can be demo’d, as then everybody is looking at the same thing.

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