Question about Workbench Next

Hi, just a quick question: being Workbench Next worked on, is there any plan to have Texture (View3DShading.color_type) displayed in the correct way? I mean as intended in the shader nodetree (Texture Coordinate + Vector Mapping).

Workbench next is a technical update, no additional features are planned.
Adding functionality like you’re mentioning has many implications in performance.

  • Shaders should be displayed, fallback needed during compilation
  • We cannot render thousands objects in a single draw call anymore.

In that case the performance would become between workbench and eevee, what wouldn’t work. Other solutions will have other implications when using. Unless we really investigate how to do this, without loosing the main principle of workbench, I don’t think it will happen anytime soon.


Ok, thanks for the clarification. I thought that evaluating the vector nodes before the selected texture in the nodetree wouldn’t cost much, but I clearly I understimated the task.