Pixel Depth Offset and Layered Material Painting: Crazy useful Unreal features Blender needs!

@nikegrass @christianwilliam @Melkor

Waiting for @cgvirus to be able to join in. Like cgvirus mentioned, I’m using dynamic paint, data transfer modifier(uvs and normals) and nodes to be able to do this. Because of this, you can’t always keep it “interactive” and it fails like 50% of the time. If you’re already using dynamic paint for something else, this technique doesn’t work. In 2.8, you can’t have a canvas and brush on the same object. This limits the blending to just one object.