Interlinked SPH Pressure Solvers for Strong Fluid-Rigid Coupling
How hard would it be to implement this kind of algorithm in how Blender manage physics or fluids - rigid bodies interactions ?
Interlinked SPH Pressure Solvers for Strong Fluid-Rigid Coupling
How hard would it be to implement this kind of algorithm in how Blender manage physics or fluids - rigid bodies interactions ?
What a coincidence, I was writing a post about blender physics (on blenderartists) and decided to take a small break and look around, only to find your post and the 2minutes paper video published today talking about the same thing
It would be so awesome if the physics of Blender could be improved using those kind of stuff !
Lords of Google Summer of Code, please look into it !
Here is a link to the post I made for those interested to join the discussion