Particle Nodes UI

As for me the dropdown menu like in the Math node or even like in bpy.ops.node.add_node() depending on how many attributes are going to be there, would be the most comfortable to use. There could also be a “Custom” option which would give the ability to type in custom attributes.

Yes. And I think we need control over other particle output settings as well, to allow instancing and so on (I don’t know how this is planned).

@jacqueslucke whats the status of particles nodes/everythign nodes project ?

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Is it possible in this new system to make hair particles objects that follow the surface of an object, bending with it?

Force particles to follow some rules, such as uv coordinates, or spline, or something else

blend file
https://drive.google.com/file/d/1iRoxzipbmcOFiGKwvC_jrYfp6mgIg1Si/view?usp=sharing

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check out #geometry_nodes_squad (or something similar) on blender.chat

they’re working on it with an agile / scrum approach rn

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