So I’ve been looking into the Overrides milestones, and material override is put after some other things like templates management.
But shouldn’t material override be solved before thinking in overrides and library interaction?
I know it’s kind of complex but overriding a material is one of the most important things to do with a linked object, to give randomness to the scene, to handle a specific state of the asset, to produce specific passes and a long etc…
This goes to @mont29 I presume.