February 17, 2019, 12:07pm
I just got the daily build (it says it’s branch blender2.7 for some reason… but as you can see it’s 2.8)
Date: 2019-02-16 14:15
I’m not sure if this is a bug, that is why I’m posting it here first.
When I change to ortographic views I cannot see the grid, and it seems the view clipping is wrong because it’s “eliminating” some objects from the view.
This is the scene in perspective:
And this is the scene from the front view:
Here you can see my overlay settings:
I’m not sure if this is a bug, but it’s weird for sure, but maybe it’s just a temp state while improving wireframe and other things in the viewport, that is why I wanted to ask here before posting a bug.
February 17, 2019, 1:07pm
Мe too. Maybe this bug appeared in one of the latest builds
February 17, 2019, 6:29pm
I noticed it too - I believe it’s simply a bug.
February 18, 2019, 12:58am
Ok, if you are aware then it’s a known bug, no need to post it
February 18, 2019, 5:00am
I searched but could not find an existing bug for this. Someone on BA complained about grid missing from ortho views as well.
I can enter a bug for it unless someone knows of an existing one or is motivated to make one
Clipping is definitely screwy. Just open a default scene, go to an ortho view and then rotate the view and the cube gets clipped.
Ok, in ortho mode, clip-start is getting interpreted in some weird way. If I crank up clip-start to say 100m then things look good and the grid appears.
Going to bug it.
February 18, 2019, 8:18am
I downloaded the build on 18.02, this bug is missing )
February 18, 2019, 8:44am
Maybe it’s already solved in toda’s build
yesterday the bug i had was that the clipping near values where inverted between ortho and perspective, today buil its to be fixed
February 18, 2019, 7:13pm
Yep, all fixed here too today.