Offloading heavy geometry

No dev’s gonna force that upon you.

Yes, forcing the user to make extra external files for using a handy display solution.
That’s forcing a data-storage workflow upon users that want to use the newly proposed display solutions (point cloud/ proxy)

as far as I understand What you/some are suggesting :

  • if the user want to use such display method he will be forced to offload every objects into external files.

what I’m suggesting :

  • let user decide if he want to offload OR keep everything internally stored (loaded in VRAM only on final render )

packing everything in the .blend is clean and extremely handy for a lot of users.
again, i’m not suggesting that offloading is bad, i’m saying that user should have the choice if he want to offload or not when using a viewport display method.

Imagine forcing users to create external files for each object he’d like to display as a bounding box in your scene? It doesn’t make any sense to force a data-storage method with an OpenGL display solution right? that’s exactly what I’m trying to explain from the last 5 posts or more : there should be a distinction between the display method of the object and the offloading by itself. Forcing a display method to work with a data-storage solution isn’t a flexible idea. That doesn’t mean that we souldn’t have such option, in fact we do, it’s an excellent feature! No that simply mean that the offloading need to be an optional choice.

Is it not clear enough? :sweat_smile: