New Scale gizmo is way too large

While I am happy that the issue of extremely sensitive uniform scaling using gizmo was solved, it was addressed very poorly. This is what we ended up with:

The entire red marked are is now uniform scale interaction area, which is ridiculous. Having the inner circle still present is pointless, since it does not provide scale sensitivity that’s anywhere near usable. Dragging on the outer ring provides the correct scale sensitivity, which pretty much maps 1:1 to the movement of the mouse in screen space.

My suggestion is to completely ditch the center ring. Keep only the outer ring, and make it’s active area only around the ring, like this:

Also, the planar scaling (XY, XZ, YZ) is still way too sensitive, because those squares are close to center. The ideal solution would be to simply ditch the concept of varying sensitivity depending on proximity to the selection center for gizmos only and then put the scale circle back where it was, but with fixed sensitivity. The sensitivity variance when using scale gizmos does a lot more damage then good. For example dragging on different places alongside any of the scale X, Y or Z arrows results in wildly different intensities, which are in no way helpful for the user.

The concept of varying sensitivity makes sense for gizmo-less 2.79 style transform tools, as you can place your cursor anywhere in advance, but it just makes no sense for gizmos.

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Hey it’s open source software, if you don’t like it write a patch and get Tom to include it, or just write it for yourself. :laughing:

Cheers, Clock.

this is a bit overboard, to be honest i really dislike the outer ring as it indicates something like screen rotation gizmo and really doesn’t fit their design well…the inner ring should be
the one that solves this, maybe changing it’s shape to a square or a triangle like in other softwares, it seems to work well for them…also made a suggestion to be able to change their size easily that could help too.


lol… what’s the point? who touches the gizmo when you can click and drag anywhere to uniform scale?

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Drag anywhere is not the default behavior. By default it selects.

The real solution is to disable the piece of code that changes sensitivity based on the distance from gizmo center for gizmos. It works okay for 2.79 style transform operators, but not for 2.8 gizmos.

well i am not a coder so i am not sure,but if you disable the sensitivity then maybe the modal operators won’t work as expected…i am suggestion something more like this ,if you even increase the size of the gizmo you get even more control.

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It is the default. Maybe you’re using a custom keymap?

for the Industry compatible keymap click drag is removed for the transform gizmos and replaced with box select same with the G,R,S hotkeys, that’s why they are trying to tweak how they work.

Ah, so this is about the industry compatible keymap… I don’t use it anymore. This keymap was promising at the beginning, but when they added middle mouse button to perform tool actions it was the end for me. This totally defeated the purpose of it.

Yeah, just disabling sensitivity variance for scale gizmo would solve the issue. There’s no point of dragging anywhere else than on the very edge. Only there the sensitivity is acceptable.


  1. Put the ring back to center
  2. Disable distance based sensitivity multiplier for gizmos


The RC is about to come and this is still not fixed. This definitely should not make it in final 2.8!

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