Hi guys, i am not able to find from where i can add LPE in blender cycles(you know Light Path Expressions) . So I can avoid re-rendering for me different key fill rim lights. I believe technical since AOV & OSL shaders are there so there should be some way to just call those commands inside blender. It may be hibernating down somewhere. So my question is, is it something a non coder can do it? If so, can anyone help me? I desperately need an LPE guys. And if not can anyone tell me by when it’ll be launch in cycles?
Dont’t LPEs describe successive ray types ? As in “first diffuse bounce then refraction ray” or some other combination ? I don’t think there’s such possibility in Cycles atm, only light path node (like ray switch in Arnold).
Yep sorry for not giving any news on that, I managed to unlock a few friday afternoon to work on it but not enough to report significant advancement. However with the COVID home assignment in France I might allocate more time to it in the next weeks.
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