Having a great time learning how to utilize Eevee and making things in Blender 2.8. It really is much more intuitive than 2.7x. The results look great.
One large roadblock I’ve encountered the the absence of light linking. Upon further research it appears this has been a limitation of blender for many years. I’m surprised, since it’s such a useful feature for a large variety of applications. I have several small projects I’ve been working on that use volumetrics that require a large amount of light to illuminate, or point lights inside of them. With no way to isolate that system from the rest of the scene it has halted progress indefinitely. Other renderers have this feature, or workarounds (Renderman, Arnold, Octane etc) so I am forced to migrate.
It seems for a long time light linking has been brought up and ignored. Maybe it’s too difficult to implement into the engine, who knows. I’m just here to suggest that it’s absence is a very limiting factor and I would consider coming back to Eevee if it were implemented. Since Eevee is different to cycles the feature should be revisited. Thanks for reading.