Left click select keymap

How do you put the add menu on the RMB context menu? Me wants it!!

What I could, say, it feels odd to me, I generally press the context button in the keyboard to activate this menu in other softwares.

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@JulianPerez I hacked some python files for that…

You can find those files in the following path inside blender’s folder…

Once I found the right section, I added those little commands (the ones inside the box)

Here for the object context menu

And here on the other file for the node editor…

You can do the same for several other modes as well if you wish…

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Thanks! I think I’ll finally have to learn python… :cold_sweat:

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@JulianPerez go ahead, python is the easiest language to learn.

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Tell me what do you think about that for Box and circle select, please.

Twitter link to see the video.

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i posted my idea to resolve this left click / right click / active tool / context menu mess once and for all in the right click select website

Does anyone have an idea that can move the 3D cursor with gizmos? Right now, rotating the 3D cursor is like,

  1. press Shift+RMB
  2. drag your cursor and let go of the Shift
  3. press R amd rotate it

which is kind of impossible to notice in a while.

Hi, in maniphest here: https://developer.blender.org/T54963 is orbit/pan/zoom marked as DONE in term it should be behave like : Alt+LMB/ Alt+MMB/ Alt+RMB. But its not. Is this something what is not implemented yet? or its going to be behave in a way how is now in beta bulds?

That’s a key map that isn’t yet included in the beta release because there is still a thing or two to finish.

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is this me or anyone facing this weird drag selection bug

I just checked and I do not have that issue Johnsyed… Maybe delete your blender prefs? I got into the habit of deleting the prefs everytime I download a new 2.8 release… so basically once or twice a day :smiley:

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thanks for the reply , deleted user prefs but not worked and deleted entire 2.8 folder not worked , if i zoom in and out it works differently sometimes works sometimes not

Idea to solve the strange behaviour of the actual active tools. I want to expand the idea tomorrow.

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Proposal for selection tool behaviour, the hotkeys use left click, but it must be optional, and the hotkeys are examples to show the idea.

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Does anyone know what is the set pivot/origin menu shortcut in current default 2.8 keymap? I had no luck finding it.

This is actually not very good. It repeats the big inconsistency current Blender 2.8 keymap already has:
Shift is add selection everywhere
Ctrl is remove selection everywhere
YET:
In lasso mode:
Ctrl+Shift adds selection
Ctrl+Alt removes selection

This makes no sense.

Here’s how it works in my custom keymap:
image
This actually retains the Shift to add and Ctrl to subtract logic across all tools.

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Why using Alt instead of Ctrl?

Windows use CTRL not alt to remove something from a selection.
Don’t know for linux or Mac.

Like I told the hotkeys are only an example that could be different, the important thing is the idea behind it. That all selections mode are inside selection tool, circle include, and user only can use the other tools only if he access with active tools toolbar. Not using W

About yout hotkeys

Ctrl is toggle in windows OS, so I cannot tell taht it’s remove “everywhere”
Shift is select a list (selecting beginning and ending) in almost all applications
Alt is not used in the vast mayority of the software like a modifier for select. But for example inphotoshop is remove select.

It’s true that these hotkeys are used in other ways in other programs. But I cannot tell that it’s a standard.

For example, in your keymap Alt+LMB do the same that shift+LMB in a lot of programs.

But like I told, the hotkeys are secondary, the important is the behaviour inside this idea. Anyway, I don’t see “Alt” like a modifier for select, when Alt is “rotate view” in maya, modo,…

Mac and Linux don’t use alt to remove. Only Ctrl or command.

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