Left click select keymap

Can you explain yourself better? because all the applications I know work like this, and I can say that I know many applications.

You should try more user friendly apps, like C4D.

1 Like

That’s not what I thought you mean. What you are showing is the rectangle selection with the gizmo, which is something we are requesting a lot in this thread. I thought you meant using the rectangle selection by click and dragging while you are with other modeling tools active, which makes no sense.

Just a thought, why rectangle selection is the default, it might work well with objects but in the edit mode it requires more than one input to select the correct vertices/edge/faces while lasso selection is as good as rectangle but has the benefit of precision.

1 Like

Obviously it should be analyzed but I think it is useful for almost all tools, depending on the situation it will sometimes be more useful to choose box, lasso or circle. That is to say that it would be necessary to analyze if each tool can have its drag action or a shared way of selection should be used for all the tools.

The move tool should be the default. The lack of gizmo in the selection tools makes it look weird.

1 Like

About selecting components behind the manipulator.
I think this is not a problem. There are different ways one can do that.
Neither shortcut keys are used here nor changing of tools, just left click.

select_with_gizmo_visible

I think this situation happens rarely. And if for some reason one decides that non of these methods work, changing to the select tool is always an option.
This way with one mouse button we get move/rotate/scale, select (regular and box), grab (center of gizmo) and constrain to X,Y,Z axis at the same time.
No changing of tools or using extra keys.

2 Likes

We just need the gizmo in the selection tools, that’s all.

2 Likes

We can live without the gizmo, just press G, R or S as standard and click MMB to choose which axis, actually I think is better to not have it obstructing the screen.

if you compare with maya and unity for example, where you have to choose between Q, W, E and select the axis to move its kinda worse than blender.

Once you get used ti GRS, you dont want that weird arrow thing anymore.


actually we can have everything in the transform tools, here u can see i switch between them using G,R,S, not only that i can select and tweak at the same time,and even hide/show the gizmos with a hotkey if i don’t need them the only thing missing was the box select which i mapped it to ctrl+RMB, ctrl+alt+RMB…etc it works but needs getting used to, but if we can get transform tools to have box select on LMB or using active state or something(tablet users will need that), because i don’t think gizmos work well with selection tools, this will be the perfect combination,at least this is how i see it.

1 Like

You are used to do things the hard way/with very few options. I’m not a fan of keyboard centric workflows only, everything needs to be balanced. Hotkeys are meant to give quick access to commands, NOT to be the only way to access them. If it’s the only way then it’s bad design.
Blender is the only 3d app with selection tools without gizmo, this is worrying.

3 Likes

Was “Set 3D Cursor” hardcoded to SHIFT + RMB? I can’t get rid of it even when changing the keymap. I want it to do it pressing ALT + CTRL + RMB drag.

With the new transform gizmo you can easily move/scale along two axis but with keyboard shortcuts you have to press G and then shift+ the right axis or G, shift+mmb and you have to click the right spot on the screen to find the right axis plane which is imo much more complicated than just dragging the gizmo.

What i find kind of waste is that the box select is a separated tool? why would anyone use the select tool as you have to then switch back and forth between the tools? everyone would eventually just use B shortcut as its much faster. I hope we will be able to configure the box select to the left click like we could in 2.7x? Not sure if this is still possible but haven’t managed to do this anymore?

This works only in Global orientation, which I find very limiting.
There is a way you can get the functionality of the MMB, X, Y, Z keys (and double tapping them) with just one hotkey.
I made a proposal and I wrote a script. You can test it.

transform_to_mouse_direction

For those who like it, it can potentially free up three keys and a mouse button for something else.
And for those who don’t, it doesn’t change anything.

This is how in Maya you don’t actually need to select the axis to move.
You have the functionality of G, LMB (to confirm), MMB, X,Y,Z (and double tap each of them) in just MMB (grab) and a hotkey.
6 / 9 inputs vs 2 .

extra inputs or clean viewport, where did I see this before…

No!, it works despite the current orientation, I think you dont know enough about manipulators yet.

Now we need to add a SHIFT key to the other 9 inputs.

The current process:

  • First you need to grab G
  • Press MMB or Shift MMB for the reference axises to appear
  • Move your mouse to choose an axis (while your objects/components jump and pop all over)
  • Confirm the chosen axis by releasing MMB
  • Move the object where you want
  • Confirm the position with LMB

To me it’s just over complicated compared to:

  • hold a key
  • click drag in the direction of the axis you like to position/scale your object
  • release mouse button to confirm
    (now if you’re still holding the button you can continue snapping, moving/scaling on different axis using just the mouse)

The concept from my previous post is not dependent on the gizmo. It can be made to work in grab mode.
This way - “cleaner viewport”, faster snapping to axis, much less input, we all win :slight_smile:
Happy day of the 3D by the way!(today is 3rd of December also known as the 3D artist day or 3D printing day) :slight_smile:

OK I think we got pretty sidetracked from the main topic here.

1 Like

what if you want to move in free space?
I mean like in most of the time.

the problem there is one operator missing which is “Active” key.
if you use maya you know the ( x,c,v) for snapping, if you press and holding the “x” it will active the moment you release it will deactivate. this operator in blender is missing. only limit for (shift,ctrl,alt and “S” for color picker in texture paint).
I already talk about this :
Keyboard "Release" not working the correct way
hope they can add this operator its important for many cases.

1 Like