Where do I find information about Line Art in Blender?
(Note, Freestyle/LANPR were easy to search for, “line art”, while perhaps a more human readable name, is near impossible to find anything on…)
I wish to investigate if Blender can be used to produce user guide documentation illustrations of products imported from CAD (translated via 3DM/Datasmith).
Freestyle had many options, but they were confusing and difficult to get a good result from. My hope is that this new feature will be better, but currently, I don’t even know how to test it, and I have some heavy duty test cases I can throw at it:
AFAIK lanpr (lineart) Blender branch is actually in WIP stage and it will not land in 2.91, i can think we see it in 2.92 if his code will be review and eventually fixed before no new feature development stage of 2.92
Thanks for the replies, but I’m not a developer and can not build an executable myself.
Is there anyone doing nightly builds somewhere with this functionality included? (Although without a tutorial, which I guess it’s too early for, I probably won’t be able to figure anything out anyway.)
Also, stroke thickness doesn’t seem to work… it’s super thick even if I switch to screen space and adjust the pixel thickness (two settings which feel as if they belong together, but are very far apart as you can see in the screenshot above). I’m using a build from 9/30 so maybe its broken in that version?
Now, I’m apparently not allowed to post screenshots from commercial software on this forum anymore, but if I could, you would see that it’s actually pretty close! And that’s semi-expensive software from one of the largest CAD vendors in the world.
Now, the render time per frame in the above screenshot is about 10-15 seconds… so not really real-time.
For the future, to make this a contender (and it’s getting close now):
A setting to only calculate the lines when you hit render
Have the line calculation not fill in the Blender icon in the taskbar, but rather use the Blender status bar progress bar instead
Different line thickness on the silhouette of an object
An easy way to export the lines to SVG (while exporting the underlying render to png)